Furryball For Maya 2012 3,2/5 6516 reviews

FurryBall RT for Maya & 3ds Max by AAA Studio is a real-time GPU renderer in production quality implemented directly into the softwares. No more time-consuming. FurryBall is a unique real-time GPU production quality final frame renderer with advanced rendering techniques. FurryBall RT support. Maya Plugin (2011, 2012. This script runs maya in batch mode and renders maya scenes by furryball. Mel scripts for 3rd party renderers in Maya, brazil mel scripts, turtle mel scripts.

First three versions of FurryBall were based on rasterize rendering, similar technology used in computer games. It was built on DirectX, but the technology was on its total limits. So, in the version 4 we added Raytrace features into FurryBall. Rendering artist was free to select rasterized or raytraced method as per the requirement. But, as FurryBall was working on two separate renderers, it was very hard to keep code for both. It also introduced some artifact in combining the methods and along-with speed and memory limits. Hence, in version 5 we knock off rasterize rendering system and came up with FurryBall RT (RT as acronym of Raytrace and RealTime).

Real-time raytrace on GPU was the huge upgrade. We decided to build whole technology on.

Software

OpenCL (Open Computing Language) technology was not so far in those days and there were huge problems with shader compilation. The trade-off for this step was that we lost all AMD users. On the contrary, today almost all GPU rendering engines are using NVIDIA technology too. We use path tracing with an unlimited number of bounces if needed.

The whole rendering method is a very similarity to Arnold path tracer. It shows real-time progressive preview in the viewport. We also support basic Arnold shader which looks totally the same in FurryBall RT – even much faster than in CPU Arnold render.

😉 We have many clients who use FurryBall RT like GPU prelighter for Arnold renderer. Which Animation and VFX production houses are using FurryBall RT in their rendering pipeline? The USP of FurryBall RT is that it is developed by artist for artists.

It was not a project like “Hey guys, let’s make some software”. Due to this in-house development, the software is very much easy to integrate with any existing CGI and. It provides realtime GPU render for all these softwares: Autodesk Maya, Autodesk 3ds Max and Maxon Cinema 4D. Beside many small studios, we have some big boys in our user’s team including Microsoft, Nickelodeon, Valve Corporation and Blizzard. How FurryBall RT treats shaders and textures for faster production pipeline? The shader compilation takes few seconds before each rendering starts on GPU.

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It is necessary to get the whole scene into GPU to prepare all textures and models. After this, all thousands of GPU cores are ready to render quickly together. But there is nothing to worry – it’s fully automatic process in the background and it takes just a few seconds.

The main problem of GPU rendering is the memory consumption. GPU render can’t use system memory and it is necessary to fit the whole scene into GPU memory. When we started with GPU rendering, the best GPUs has about 512 MB memory. So, by that time, it was really hard to fit the entire scene including textures and shaders.

Now-a-days, we have GPUs with 12 GB or even 24 GB. So, it is much better. The limitation has been lifted off. Well, it is still a problem for huge Hollywood studios for. Giving an example, on single Transformers model, there are about 50GB of textures.

Furryball For Maya 2012

Maya 2012 Software

So, for them, CPU rendering is only solution. How FurryBall helps in cross platform softwares?

Mayan Predictions

We offer FurryBall RT to our customers with all three plugins for free. You will get Maya, 3DS Max and Cinema 4D plugins in the price of the renderer. You can easily integrate them in without any limits. FurryBall RT allows seamless cross platform data exchange. You can make the whole scene in Cinema 4D and light it in Maya. It remains true even with the animation and the hair. You are able to use Maya hair in Cinema 4D.

Quetzalcoatl

Check out following video to understand production pipeline of FurryBall RT. We also offer free version on our website, so any user can try it out. I believe that GPU rendering is great solution for middle size and small studios and FurryBall RT is the great helper and huge speed-up for their CGI and VFX pipelines. Check out image gallery by real-time GPU rendering power of FurryBall RT. All artworks and renderings belongs to their respective creators only.